League Of Legends Tier List Patch 5.16+5.17

How each lane has evolved into the League of Legends Meta.

Patch 5.16 was one of the biggest League of Legends changes to happen in an extremely long time, and had an extremely messy impact upon the current meta. The following patch, 5.17, was just to fix a couple of unbalanced mechanics left into the game. So why was 5.16 such a huge patch for League Of Legends, and how exactly did it change the game.

 

Summary:

 

Buffs: Azir, Bard, Draven, Kassadin, Lee Sin, Lux, Leblanc, Lissandra, Lucian, Nasus, Nami, Nocturne, Rammus, Tahm Kench, Teemo, Twitch, Vel’koz, Volibear, Zac, Zed.

 

Nerfs: Elise, Fizz, Gragas, Kayle, Rumble, Viktor.

 

Reworks: Darius, Garen, Mordekaiser, Skarner, Fiora.

 

The Reworks.

The first champion I’ll talk about is Darius, Riot did not in fact fix his kiting issues, in fact they made them worse, but instead gave his late game scaling a huge boost, and his passive got an extra effect when he either gets max stacks or kills someone with his ultimate. This effect was called ‘Blood Rage”, which was later named to “Noxian Might’. Upon applying full Hemorrhage stacks to an enemy champion or killing them with Noxian Guillotine, Darius gains ‘Noxian Might’ for 5 seconds, during which he gains some bonus attack damage and instantly applies full Hemorrhage stacks through his usual means. Garen also received a pretty basic buff, gaining better dueling and a new game mechanic called “Villain’. Villain basically grants Garen increased damage and true damage on his ult when targeting the enemy Champion with the most kills. This can be a tremendous help in his teamfight potential, yet not that huge in the laning phase. Both Garen and Darius received small damage boosts and better teamfight potential, yet they still have very obvious weaknesses.

 

Mordekaiser on the other hand, has had some unique changes. Riot didn’t necessarily buff any of his damage, instead some may argue he does less damage than before (without his third Q-strike) but instead can now gain a dragon ghost once killed. He also shares any EXP gained with his duo partner, meaning he does much better in a Duo lane than a Solo lane. This means that Mordekaiser can now possibly share lanes, and replace what we’ve known as a Marksman-Support. This was an unexpected change, mostly because Riot has never really affected the bot lane primarily. Riot is basically attempting to bring a bruiser support Meta into the game, as Marksman and Support have been prevalent in competitive for quite some time, and surprisingly it seems to be working out quite well.

 

Skarner is one of the most unique rework, because he now has to play capture the flag in different points of the map to receive a few bonus’ exclusive only to him. There are six on the map, and the enemy team can also capture them so he might have his hands full trying to control them. Under his Spirals influence, Skarner’s damage is boosted tremendously and he goes crazy when he's clearing or fighting other champions. The problem of his early game still persists however, and if dueled outside the range of his Spirals he loses an immense amount of damage. However, if Skarner is played right he can wreak an insane amount of havoc and became an unstoppable force late game.


 


The Top Lane.

The top lane has always been a pretty basic lane, with the only major change being the buff to “Teleport”. It has changed from AD bruisers to CC heavy mages again and again, but there has always been one common denominator, the Top lane is nearly always the engage for the team. So in this currently evolving meta, which champions are best to carry Solo Queue with.
 

Garen/Darius

Darius’ kiting issues still persist, however his damage has received a considerable boost. in teamfights he can snowball a fight, quickly eliminating squishy after squishy in quick succession, incredible strong in Solo Queue and teamfights.

Garen, as a Champion, has always been in a pretty weird spot due to his insane kiting issues and mediocre damage, yet after the rework he seems to have less trouble sticking onto the “Villain”, and ultimately killing them due to his insane single target damage. He gets insanely tanky due to his “W”, and can shut down assassins and peel extremely easily with his “Q” silence. His Mid/Late game also received an immense buff due to his true damage, that helpfully ignores most tanky items released this patch.
 

Fiora

One of most popular Champions that have arose this patch is Fiora, not only does she now have a non-targetable escape (meaning you can easily use it to get back to the safety of your tower from a gank), she also has one of the best top lane all-ins in the game. Her ult can very easily change the tide of a teamfight, and that's not even including the added true damage she gets to deal to her target. Her “E” has a added slow effect and her “Q” mobility means no Champion will be able to escape from her once she manages to stick to them. Fiora, as a Champion, is an absolute nightmare to play against in the right hands, and once learned, will help you climb like never before.
 

Gangplank

Gangplank has came back from the dead once again, and managed to finally become a prioritised Solo Queue pick. Quite an unconventional Champion due to requiring two abilities to do most of his damage, but despite that you should never underestimate his barrels. His global ult means he can help teammates from the other side of the map, and one good barrel combo can be the end of any teamfight. He still has some problems that Riot havn’t touched upon, including having no actual engage in team fights, yet as good a Solo Queue pick as any.
 

Lissandra

Lissandra is also another unconventional Champion in the top lane, with some people claiming she belongs mid instead. She has insanely good CC, and with a surprise “E” can ambush and engage a teamfight whilst staying alive due to Zhonya’s Hourglass and her Ultimate. She is indeed short ranged, and can find most top lane matchups extremely hard to win, but if taken to a teamfight, she can add much more than any other Top lane Champion this patch.

 

The Jungle.

The only change on the Jungle this patch would be the Skarner rework, apart from that this role still remains the same. Junglers are usually Champions that can wreak havoc on the enemy team without dying too fast, whether it be by endless CC or insane burst damage, Junglers specialise in destruction.

 

Skarner

Insane clearing speed, no mana problems, insanely good dueling in his spirals… Skarner is the Solo Queue dream as off now. Having very few problems with his kit, he manages to annihilate the Jungle till level six, where he crawls up a lane and drags a Champion to their impending doom. His spirals give him exquisite dueling potential, meaning he can’t be counter jungled as easily. A pretty safe pick for Solo Queue, just make sure to ult the correct opponent.

 

The Middle Lane.
 

This patch, many mages received a slight buff, resulting in Champions we would’ve never expected to see to suddenly become some of the top Meta picks. Assassins seem to be extremely popular this Patch due to most of the buffs being targeted at Mages, which are usually quite easy to focus and kill.
 

Diana

The first and probably most surprising champion to see Mid this patch is Diana. She originated as a Jungler, working quite well the new jungle item; “Runeglaive”, but soon players saw her potential, and she quickly became one of the most contested Mid lane picks. Her lack of mobility usually results in her being quite easy to shut down, but once she gets ahead she becomes an unstoppable force, one shotting carries wherever she goes. Her flexible build path means she can win most matchups (Abyssal or Zhonya’s Hourglass), and gets quite tanky due to her “W”s AP scaling shield.

 

League of Legends has slowly adapted to favouring teamfights and easy picks above anything else, and due to that, teamfight Champions have become extremely popular. Three certain champion’s have really stood out above the rest, all of them offering insane teamfight potential and heavy cc to follow up their damage.
 

Brand

Brand has made an unexpected appearance this patch. His AOE damage is uncontested if played right, and has easy to land waveclear, being able to one shot a wave in two abilities. His 2 second stun also means its very hard for most juggernauts to stick on him, and he can easily burst them with his insanely high AP ratios. He’s very slow and vulnerable to assassin's, so you need to be wary of being caught out if you take him into your Solo Queue games.
 

Orianna

Orianna has also become quite popular simply due to her Ultimate. One good Orianna ult can very quickly change the tide of any game no matter how far behind you are. She has insanely good AOE damage and waveclear, basically a Brand but with less consistent damage and more burst. She also has the same cons as Brand, being immobile and vulnerable to being caught out, so she needs to be played with caution and good positioning. She has a very high skill cap but definitely worth the time it takes to master her.
 

Lux

Lux is very similar to the two Champions named above, but her presence in teamfights is far too threatening to ignore. Not only can she one shot a champion with a quick rotation of abilities, she can do it every 20 seconds. Lux is one of the safest of the teamfight mages, being able to deal damage from behind her team's frontline. She has an insanely good shield that scales with her AP, and a passive that makes her scaling into late game much smoother than before. Overall, Lux is one strongest and easiest Champion to carry with due to her insane damage and pick potential.

 


 

The Bottom Lane.

The bottom lane was one of the lanes that received a pretty heavy impact this patch, not due to any buffs or nerfs, but because of a single rework; Mordekaiser.
 

Mordekaiser

Mordekaiser's rework has resulted in him being played as a duo lane, instead of a Solo lane. His passive means that he and his support will be higher level than the opposing laners if he last hits properly, and his ability to push insanely hard pressures most ADC’s. Not only that, but by gaining early dragon control, and receiving the dragon as your little pet, you can harass the enemy bot lane even harder, resulting in great objective control. His sustain with his “W” and Passive means he can keep ignoring the enemies harass, and just push and pressure continuously. The only problem being is his late game, since he’s melee he can be kited quite easily, but if you manage to get a good Ultimate, you will steamroll the enemy team. Nearly every support works with Mordekaiser due to the shared xp, but usually he prefers a more aggressive support so he can snowball easier.
 

Tristana

Tristana has become extremely popular due to her pushing power. She can take down towers in a couple of waves if given the opportunity, and can simultaneously harass any opponent under the tower with her “E” explosion radius. Her range at level 18 exceeds that of any other Champion, meaning she can sit safe in between her team while dishing out those deadly crits. Tristana's “W” reset allows her to easily clean up a teamfight, allowing her to chase quite well, or even get that free penta. Overall a pretty safe, easy Champion that can snowball games extremely well.
 

Vayne

Vayne is good due to the juggernaut Meta, simply put she can shred through tanks, and kite them just as easily. If played right, juggernauts would not be able to get in range off a Vayne, and with consistent kiting and good condemns, Vayne will be able to shred these tanks immensely fast.

 
 
Written by: Prince

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